Games

  • Now playing Redfall + the reviews are in

    I have to admit, after seeing gameplay leaks and slight hints of what the reviews would look like, I installed Redfall this morning to check it out for myself.

    Even with the middling reviews, everything people have been saying – even the not-so-great stuff – the idea of the game kinda started roping me in.

    I’ll point you at these two reviews, which I feel are even handed and point out exactly how the game fails to land the more lacklustre aspects.

    For myself, I’m bummed that 60fps is missing at launch, as I could really settle into the world I’ve seen so far. Hopefully that feature is weeks, not months, away.

  • Sea of Thieves: Season 9

    Season 9 of Sea of Thieves introduced a big refresh for world events – both the frequency and tuning (nerfs, mostly).

    While some die-hard players have responded negatively to some of the challenge being removed, I think the upside has been worth it. Events popping more frequently and finishing more quickly means more activity on the seas, which means more player encounters and more loot in play.

    The player-base has responded strongly too. The last 30 days has the highest concurrent peak on Steam since July 2021, and highest average concurrency since July 2022, according to Steam Charts.

    I’m a big fan of the lvl 100 legendary reward, the Legendary Bone Hunter Jacket (above), but I do think the last 20 levels of the seasonal progression were a little light on cosmetics to drive you through to the end.

    ๐Ÿดโ€โ˜ ๏ธ

  • Now playing: Minecraft Legends

    I’m not sure about this one… Yet!

    I’m a few hours in, and I still feel like I need a few more to really settle into the gameplay loop.

    Great:

    • Somehow the Renderdragon engine looks… great!?
    • Great environments
    • Plenty of charm
    • Systems feel robust

    But:

    • The loop could be explained better
    • The 1080p cutscenes feel jarring
    • This is too complicated for my kids, so who is this for?

    All that said, it’s giving me enough to want to finish the campaign. Maybe I’ll check back in here after beating the first boss.

  • ,

    Cult of the Lamb update: Relics of the Old Faith

    Massive Monster dropped the trailer for their new Cult of the Lamb update on today’s Nintendo Indie World Direct.

    The trailer showcases a few new buildings etc, but what really stands out is the amount of combat improvements and additions.

    I’d kind of forgotten how much the visual style of this game absolutely sings. And now a photo-mode too!

    The studio reckons this update will “double” their gameplay. Might be time for a new playtrhough!

    RELICS OF THE OLD FAITH – APRIL 24
    A huge FREE major content update to Cult of the Lamb is almost here!
    ๐Ÿ“– New post-game story
    ๐Ÿ”ช Deeper combat
    ๐Ÿ› Revamped bosses & enemies
    ๐Ÿ’€ More replayability
    ๐Ÿ“ธ Photo mode
    ๐Ÿ’“ Many requested features

    See how much we’ve added – @cultofthelamb

  • The Minecraft Legends reviews are in

    The Legends reviews are in, and they’re… fine? Quite good? OK? Mixed? Decent actually?

    Open Critic currently has Legends at 73 + 50% of critics “recommend” – which is, coincidentally, almost the exact score that Dungeons got – a game that I feel is still under-appreciated despite it having well over 15M players at this point.

    I have two primary goals in this review:

    Number one – to properly explain what Minecraft Legends is, and number two – to convince you to play it, because this is a really fantastic game that took some time to get into, but after it clicked I was like ‘Holy shit, where did this come from?’

    Skillup

    I don’t always agree with Skillup’s opinions for every game, but you can not deny that he shows his work. Legends seems interesting and fun, and despite the mid 70s score, I’ll be hitting it up on launch day.

    Dungeons was a 74, and I played the hell out of that game. Legends might have the same appeal.

  • Rolled credits: Dredge

    I’ve caught a lot of fish, but I haven’t caught them all yet. I’ve solved some puzzles and mysteries, but not all of them yet. And although I’ve rolled credits on the main story, I haven’t finished playing yet.

    Keep reading

  • Now Playing: Dredge

    It’s safer in daytime.

    I’m a few hours into Dredge – the first game from indie studio Black Salt Games, from Christchurch NZ.

    The gameplay loop and various tensions (time, materials, fishing/dollars, upgrades, story quests, day vs night) feel very well balanced so far.

    Keep reading

  • Now playing (always playing): Sea of Thieves

    Today (ish, depending on your timezone), Sea of Thieves turned five.

    After a few seasons of taking some time away from the seas, I returned late last week with the Season 9 update. It feels almost at the same level of invigoration as the Shrouded Spoils update, with more world events, more lures for pulling players together, more fog, more megs, more… well, everything!

    Keep reading

  • Impressions: Wo Long Demo

    Long way round.

    I’ve played through the Wo Long demo a few times now, which means I like it a lot.

    As someone who’s never played Nioh the systems set-up is new to me, but I’ve found the morale/spirit interplay to be intriguing and super engaging. Why can’t I stop thinking about this game?

    Keep reading

  • Now playing: Atomic Heart

    Mustachioed robots and crispy critters.

    Despite the wide range of critical reactions to Atomic Heart, Game Pass proves it’s value once again with a Day One release.

    First impressions

    Firstly, the game is gorgeous. It’s certainly on the short list of most impressive Unreal 4 games to date, and – aside from a few hiccups – runs at what feels like a rock solid 60fps on Series X.

    Keep reading