EA

  • Rolled credits: Jedi Survivor

    Combat, movement, romance, drama – everything about Survivor was dialed up from Fallen Order.

    The levels are excellent, both in design and dressing, with gorgeous textures, foliage and lighting. Combat is tight and responsive, with much better boss balancing as compared to Fallen Order. Story and production are top-tier, which incredible music and sound, and wonderful performances.

    The only real shame was performance. I played 30fps for the vast majority of the game, which took a little getting used to, but to me fell more immersive. Even then certain areas on Koboh absolutely chug, and I switched to 60fps for the final bosses (no spoilers).

    Jedi: Survivor is up there for me in the best game I’ve played this year – it’ll definitely be on my top ten. Highly recommended!

  • Now playing: Jedi Survivor

    Like what I assume is half the world, I’m playing Jedi Survivor at the moment.

    It’s incredible, taking everything from Fallen Order and dialling it up to 11 – the action, presentation, cutscenes, systems, stories, animation, environments. It’s very, very impressive.

    I’m playing at 30fps, quality mode. It does take some time to get used to, but the presentation is fantastic, the frame rate is solid, and UE4’s motion blur helps a lot.

    I get the feeling I’ll be spending a lot of time with this one.