Rolled credits: Control

Well, I definitely waited way too long to play this game.

While you can fairly level a few criticisms at the game (an uninteresting skill tree, not enough definition in the weapon variety, the ending?) it’s an excellent game.

More and more, I tend to vibe with a game based on how well-realised the world is, or how close the developers hit the mark with what they “were going for”. Control oozes style – a sense of place, mood and tone. And the game gives the spaces a reason-to-be with kinetic satisfying combat.

Highly recommended.

Watch after playing:

“Brutalist buildings have a tendency to loom. They’ve got too many windows, or none windows…”

Simone de Rochefort – Polygon