wrysanity

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    Rumour: Forza Horizon 5 is coming to PlayStation (updated)

    Note: This post has added updates.

    Reddit: eXtas1s: Forza Horizon 5 is the next Xbox game coming to PlayStation.

    The rumour is that this will be announced next week, with a launch date to follow.

    This rumour certainly tracks, imo. Like Sea of Thieves, FH5 is a years-old game, with a very active player base, it recently crossed 40M total players, and has no real competition (first or third party) on PlayStation.

    This rumour has already kicked up all sorts of reactions about The Future of XboxTM, and in particular has re-stokesd a general ‘uncertainty’ around knowing what games will be Xbox exclusives or not, and for how long.

    Xbox is still in the experimenting phase when it comes to porting games to ‘rival’ platforms. The console base is stagnant (like PlayStation), which means they’re looking for growth opportunities where they can.

    Sea of Thieves was in the top sellers on PlayStation for 2 months, and no doubt FH5 would land near the top in sales charts on PS5 too.

    But the strategy is a balancing act – Xbox want to leverage revenue growth opportunities, but if these moves come at the expense of engagement (monthly actives) or on-platform activity, they may well pull back or adjust.

    In the meantime, Forza Horizon 5 is an absolute banger of a game; it’s great news if more gamers get to experience the festival!


    Update 1: Jez Corden for Windows Central Gaming:

    My sources indicate that Forza will not be announced for PlayStation next week. Although I can’t yet confirm what game, if any, will be announced as a port next week.

    Update 2: eXtas1stv (translated):

    On the one hand, calm for Starfield, there are no active plans for it yet.

    However, for Forza Horizon 5 there are, and it will be released in the not too distant future. The announcement? It doesn’t matter if it happens this week, next week or the week after, but it is coming to PS5 in the next few months as I confirmed in my [post] and as many colleagues have already confirmed.

    Some of our colleagues believe that the announcement will be imminent, others not so much, but it is coming.

    Update 3: Next Xbox game on Playstation is going to be Flight Simulator

    Via comments by a user from earlier this year, which have proven to be 100% accurate so far:

    Flight Sim will be multiplatform, and a few other older 1st party IPs are also going to be multiplatform

    (Of note from the leak, and that hasn’t been shown to be correct yet: Xbox have been in discussions to move to a ‘licensed device’ model, where 3rd party manufacturers can build consoles that will play Xbox games.)

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    Huge news: Tango Gameworks and the Hi-Fi Rush IP have been saved

    Tango Gameworks will live on, as Microsoft has reached an agreement with publisher Krafton to maintain the studio. Krafton Inc, known for games like PlayerUnknown’s Battlegrounds has fully acquired Tango Gameworks from Xbox, as well as the the rights to recent action hit Hi-Fi Rush. 

    Full report: Windows Central Gaming

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    Flight Sim 2024 is looking kinda nuts

    In an interview with pcgamer.com today, Asobo’s Jorge Neumann gave some extra detail of what to expect from Flight Simulator 2024, when it launches later this year.

    Here’s a quick review of the key features that were discussed:

    • Flight Sim 2024 “see[s] every tree on Earth” using an AI tool, and can guess the tree species.
    • FS24 will use a “thin client architecture” with much more of the game offloaded to the cloud, reducing the game install size to around 50GB.
    • They added “every oil rig” and “every lighthouse”. “It feels like whatever comes to your mind you can actually do now, if you embrace the cloud.”
    • “Every ship on Earth” is represented in the game in real time via transponder tracking. You can “land on every ship”.
    • “Hundreds” of new animals have been added to the game.
    • “You can now exit the plane [and] walk around[…] You can literally walk your favorite mountain path to your favorite hut in the mountains. Sit on the lake. See the sunset. It is truly a digital twin you can absorb.”

    Read the full interview at pcgamer.com.

  • Balatro has sold 2M copies

    The breakout hit, and my early contender for if-this-game-isn’t-nominated-for-game-of-the-year-then-what-the-fuck-are-we-actually-doing-here-people, has officially sold 2 million copies.

    The first major update will come to the game in 2025 and will “bring new ideas and strategies to the game”.

  • Console Wars The Card Game

    The folks at XboxEra know their way around the console wars (they’re on Twitter, after all), and that experience and love of gaming has resulted in a hilarious and unique idea:

    Console Wars The Card Game.

    Featuring a wonderful collection of “classic game franchises”, you play by navigating the ins and outs of game publishing, like releasing a game, dealing with fanboys, going to battle with market leaders, or handling IP theft.

    Check out all the details on Kickstarter.

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    The Eternal Life of Goldman looks sick af

    Skip to 0:52 for gameplay

    Announced today at THQ Nordic’s digital showcase, this game looks stunning – like a twisted mishmash of Rayman, OlliOlli World and Cuphead.

    We wanted to make an uncompromising 2D game of amazing beauty, so we went back to the genre’s roots and took the most difficult path possible – meticulously drawn, colored and animated by hand using classic frame-by-frame techniques. We didn’t cut any corners, and the results are worth it.

    In The Eternal Life of Goldman, no two rooms or landscapes are alike. Every place, every object, every character, every visual effect — everything is carefully planned and executed to the finest detail.

    The studio describes the game as challenging but not gruelling, with no backtracking – so expect a more traditional platformer rather than a metroidvania.

    Coming to all platforms.


    Bonus from THQ Nordic: Tarsier Studios (Little Nightmares 1 & 2) tease a new game to be announced at Gamescom.

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    PlayStation’s Astro Bot controller clears a low bar

    On Monday PlayStation revealed a themed PS5 controller for their highly anticipated Astro Bot.

    Keep reading

  • World of Goo 2

    World of Goo 2 releases on August 2nd, 2024.

    Releasing on Switch, Win/Mac (Epic), and Linux – but very interestingly not on mobile, where it originally made a huge splash.

    In their own FAQ section they answer the available platforms question:

    [Dandy Wheeler, PR specialist]: Yes, let’s enjoy this moment, right now, where anything is possible. Can you play it on your 2004 Discman? Maybe. Let’s just let the vast expanse of uncertainty fill our hearts with wonder, while we fill our bank accounts with exclusive distribution contracts.

    The original World of Goo came out in 2008, which means it’s now ‘officially’ a retro game. 👴

  • Now playing: Flintlock: The Siege of Dawn

    Flintlock seems to be doing well on Xbox, sneaking up the Game Pass and Most Popular charts.

    I’m about 90 mins in, and my experience so far echos the impressions I’ve read from moots on Bluesky/Threads.

    Overall it feels slightly janky, a little overambitious, a game that perhaps doesn’t quite add up to more than the sum of its parts, with occassional clunky combat or inaccurate traversal.

    And yet… the further I progress, the more the core gameplay starts to slowly expand, with more combat variety appearing through skill-unlocks and upgrades. Exploration also becomes moreish over time, with loot discoveries and upgrade/currency collectibles hidden in various nooks and crannies.

    I’ve been playing Dungeons of Hinterberg and Neon White recently, but Flintlock is getting its claws into me more than I expected – I’ll almost certainly complete a full playthrough. More soon…

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    More game dev unionisation at Microsoft

    World of Warcraft workers have voted to unionize the popular video-game franchise, expanding organized labor’s new foothold at Microsoft Corp. by around 500 employees…

    Their organizing effort, which brings the number of unionized US gaming employees at Microsoft to around 1,750, was buoyed by the company’s unusually union-friendly stance

    Rather than campaigning against unionization on its gaming teams, Microsoft continued its recent practice of staying neutral and agreeing to voluntarily recognize and negotiate with the group if it secured majority support, according to the CWA.

    Bloomberg

    This follows previous unionisation at Bethesda Game Studios where over 200 employees voted to form a union, which was similarly voluntarily recognised by Microsoft.

    Excellent news for employee rights and advocacy in game dev at one of the world’s biggest companies, Hopefully the momentum continues to build.